One of the developer aims for Legion has been to "strengthen the distinctive identity of each of the 12 classes and their specializations". Like all classes this expansion, there have been significant changes to the way the character works. I've chosen to level up my priest, and it's been an interesting experience. Normally, I'd be alarmed by the swift progress I'm making, but this time out, Legion features an entire endgame zone at launch – Suramar – that promises plenty of content for those who've reached the level cap. Even with my somewhat chaotic path through Legion's leveling zones, my character has evolved quickly and efficiently as I head towards the level cap of 110. Wherever you venture, there are quests to find, and while each zone does a fairly good job of laying down a breadcrumb trail of activities that leads you around the map, I've enjoyed being able to mix things up by simply getting on my mount and going to look for interesting places and things to do. This has helped distribute players across the Broken Isles, and has largely prevented the laggy choke points of yore where players were funneled through the more traditional linear leveling path.Īnother consequence of this new system is a feeling of freedom and exploration to leveling that hasn't existed before. What's been a real boon this time around is that progression through Legion's four main leveling zones is dynamic – whatever your level, and wherever you go, the game scales in difficulty to match your character. The expansion kicked off at midnight on August 30th, and players could immediately access the new Broken Isles landmass that's front and center of this latest iteration of WoW. Legion's launch was as smooth as silk – a far cry from the hours-long server queues and game-killing lag that plagued Warlords of Draenor during its first week.
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Because of that, I stopped playing for a year, but returned for the Legion pre-patch freshly invigorated and cautiously optimistic that WoW's sixth expansion might bring the series back to its former glories.
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I wasn't a huge fan of the changes it brought to the game in terms of pruned character abilities, and found its content updates sporadic and rather uninteresting. To say I love the game is an understatement, although my feelings for Blizzard's enduring MMO were challenged during the rather disappointing Warlords of Draenor expansion. As you might expect, over the years I've experienced pretty much everything the game has to offer, from pet battling through dungeons and raiding to PvP. I've invested more time into World of Warcraft and its five expansions than any other game: My playtime across numerous characters adds up to multiple thousands of hours.